During the conceptual stages it was meant to have somewhat serious overtones, but when the game began development, the programmers and scripters, consisting of David Grossman and Tim Schafer, implemented some of their own goofy dialogue as placeholder text.
Instead, he wanted to develop a game focused on pirates, inspired by both the Pirates of the Caribbean ride at Disney theme parks, as well as Tim Powers’ historical fantasy novel On Stranger Tides. Ron Gilbert, the director (and guy whose name appeared on the box) wanted to do a fantasy game, but didn’t want to stick with the standard swords and sorcery bit. The initial entry, The Secret of Monkey Island, came to being after work completed on Indiana Jones and The Last Crusade: The Graphic Adventure.